Fill layer
A Fill layer supplies a solid color over the frame. Its color remains a parameter, so changing it updates every visible area immediately.
Choose Fill layer from the arrow of the split button at the left of the Finish toolbar (after that, the button itself makes another), click Fill layer in the empty stack's list, or choose Layer > New Finish Layer… > Fill Layer. Pick the color, then use a layer mask, clipping mask, blend mode, and opacity to control where and how it appears.
Choosing the color
The color is in the layer's settings, which open and close like an adjustment's (see Settings that open and close). Closed, the row shows the color as a small chip beside the layer's name; click it, or the chevron beside the visibility dot, to open them. Open, the settings hold Heeler's color picker in the row itself, with no pop-up:
- The square: saturation across, brightness down, over the current hue. Drag in it.
- The hue rail under it.
- Fifteen swatches: the neutral ramp, then warm and cool tones.
- The hex box, for a color you know by number.
- Three number fields, with RGB or CMY beside them. RGB shows red, green and blue from 0 to 255. CMY shows the same color as cyan, magenta and yellow ink from 0 to 100 percent, the complement of RGB (100 percent cyan is no red), the way the Color Console names a color in CMY. Type a number and press
Enteror leave the field; a number past the range is taken as the end of it.
A drag in the square or the rail is one undo step, and so is each typed number, swatch or hex color. Only the left button drags (a pen's tip, a touch).
Use Fill layers for color washes, background replacements, local tinting, graphic blocks, and masks created from selections. This parameter layer is different from the model-assisted Fill brush and object removal, which create image content based on surrounding pixels.
